The thrill of creating new.
We’re a bunch of game veterans with some 90+ titles on the resume, thanks to values that put mentoring over dictating, curiosity over experience, and diversity over uniformity.
Now we’re building an original game with a team of people driven to excellence, eager to have a voice and create something they’ll be proud of forever.
This is where you come in.
We’re looking for talent, new to the game or grizzled vets like us, known for your curiosity.
Today, we’re looking for a World Builder, but we’ll soon be seeking other awesome folks across all disciplines; we’re just a toddler, growing every day, enjoying trying out new things and stumbling into great new ideas along the way.
Curious to hear about what excites you, find us here: email@example.com
What you'll own
In collaboration with our team, you will design levels and construct them to play in our game. At first you would be using 3D modeling tools to replicate sketches or concepts, developing a solid understanding of our game physics, controls and camera, and gaining valuable experience in how to create your own path concepts.
Since this role has a unique opportunity to marry both environment modelling and gameplay design, once you get a grasp on the combination of design flow with art, your contribution will shape the pacing of our game. That’s why we’re calling the role a World Builder. It will have a big impact on a big world.
What you'll bring
A solid familiarity with 3d modeling tools like Maya and Blender. Our pipeline is currently configured for Maya but we are happy to help get you started if you know other 3d modeling tools. Professional experience isn’t necessary but you’ll need to draw on a passion to craft this kind of awesome.
You’ll also bring fearlessness and adaptability - we want you to surprise us in unexpected ways so we encourage you to push the boundaries. You’ll need to be a perpetual learner, intrepid experimenter, and be willing to iterate on your work until it plays so smoothly the craft of it seamlessly disappears and merely…is.
What would be handy to have
It would be great if you have experience with Unreal, Houdini or Blender.
You might have a level design background. Understanding how a player navigates through a level, how to indicate path and pacing in a level. You could bring level based and open world experience as an extra bonus.
You might have worked in different types of terrain like hard and soft surfaces and splines.
We want you to have fun in the work you do, so you’ll probably be a gamer at heart.
What’s happens if you join us?
We act with people in mind. With a safe and collaborative environment, we create openness and empathy to draw the best collaboration from everyone within our team. We open up dialogue, welcome creative tension, and enjoy growth when everyone is comfortable being uncomfortable.
You also can expect
Flexible working hours
A remote-friendly culture. Our studio is located in Vancouver, Canada but we have team members working remotely from the US and other parts of Canada
A generous benefits package for either US or Canadian members & competitive, regularly reviewed compensation
Great team members whose passion, respect and trust will inspire you to surpass your own expectations of yourself
The opportunity to work in true cross-functional teams, delivering on our promise of surprising unexpected fun
If we caught your attention
Email us at firstname.lastname@example.org with your resume.
We know that applying for a new position can be daunting but we welcome you to apply and discover how you can add to our culture. We understand that for our team to thrive we need many points of view to create the unexpected!
Interested? We’d love to hear from you.